"Playing the game feels like you are reading a crime novel which you are also simultaneously writing." - TheAppleGoogle.com
"They all stare at you expectantly, like children waiting for you to tell them a bedtime story. Who can blame them? You are, after all, Antoine Saint Germain, the great French detective. No criminal has ever been a match for you, and everybody is looking forward to a description of your brilliant deductions.
There is just one small problem. One tiny detail that makes it different this time. A mere trifle, really. This time you have no idea who did it. An entire day of investigation has turned up nothing. No one even seems to have a proper motive. You are almost tempted to confess to the murder yourself.
No big deal. Most of the time when you do this the murderer breaks down and confesses half way through your speech anyway. All you have to do is stall and wait for the guilty party to slip up. People love talking about themselves. If you wait long enough, they always end up revealing something you can use."
Inspired by Agatha Christies Hercule Poirot stories, "Death off the Cuff" is a short Interactive Fiction (Text Adventure) game, in which you must bluff your way through the traditional revelatory monologue at the end of a crime story. Can you make the murderer reveal him- or herself, without letting anyone know that you hadnt already solved the case? Type in the topics you want to talk about, and watch as the game generates your own unique detective monologue.